A [scientific company] had powerful High Content Screening software and hardware, and wanted to revolutionize how users interacted with their data.
We needed an intuitive user interface design that allows users to effortlessly analyze and manage thousands of images and cell data imported from High Content Screening hardware.
The user experience was shaped to provide a guided workflow, including visual feedback and intuitive interactions with data captured from the High Content microscopes. The information-centric interface allows scientists to spend less time trying to manage data and more time getting answers to their research questions.
A group of entrepreneurs saw an opportunity to leverage family and education through a disruptive, social, and location-based game platform.
The challenge was to create a flexible game design that spanned the digital and physical space without becoming a clumsy and complex experience.
The team created a fun and exciting experience for all ages with an iOS application and website that reveals its functionality with minimal direction, allowing people to focus on the game, not the device. The game was featured in Pittsburgh Zoo & PPG Aquarium along with Parks and Recreation areas.
Everyone uses appliances, and each appliance works differently, leading to fragmented experiences. The project leveraged information architecture, interaction design, and user interface design across a suite of appliances, providing a seamless and predictable user experience.
Our challenge was never forget about the humans using the appliance while developing the framework.
The user interfaces provided organization, configuration, and operation supported by user research.
An educational institution knew the power technology has to engage and educate people. They wanted a way to educate and empower students on career choices, tuition, and colleges.
The team needed to counter the perception of boring, slide based presentations used in the past. The application had to connect the students and the presenter in real-time, allowing students to interact with the application and each other during the presentation.
Presenters, students, and the application had the ability to interact with each other individually or as a group, providing a fun and engaging way to learn.
To design is to communicate clearly by whatever means you can control or master.
Design and art serve as my outlet for creativity and imagination. During the day, I work as a User Interface Designer and User Experience Designer, wrangling complex information into meaningful and engaging products for PEOPLE. During the night, I experiment with everything, from not hitting a tree snowboarding to physical computing.